Berengor Abysto - Clérigo humano Leal e Bom

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Berengor Abysto - Clérigo humano Leal e Bom

Mensagem  Kemedo em Sab Jun 11, 2011 11:40 am

Berengor Abysto


Male Human Cleric 1
Lawful Good
Representing Rafael

Strength 10 (+0)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 20 (+5)
Charisma 18 (+4)

Size: Medium
Height: 5' 8"
Weight: 165 lb
Eyes: Gray
Hair: Black Straight; Thin Beard
Skin: Light

Domains: Healing Knowledge

Energy: Positive [Healing / Damages Undead]

Total Hit Points: 9

Speed: 20 feet

Armor Class: 18 = 10 + 6 [chainmail] + 2 [heavy wooden] + 1 [dexterity]

Touch AC: 11
Flat-footed: 17

Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 1 = 0 [base] + 1 [dexterity]
Will save: + 7 = 2 [base] + 5 [wisdom]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 1 = 0 [base] + 1 [dexterity]
Combat Maneuver Bonus: + 0 = 0 [base]
Combat Maneuver Defense: + 11 = 10 + 0 [base] + 1 [dexterity]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Common Dwarven Elven

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Chain mail [medium; + 6 AC; max dex + 2; check penalty -5 40 lb.]

Heavy Wooden Shield [ + 2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]

Feats:

Combat Casting +4 on concentration checks for defensive casting
Turn Undead - Positive energy can make undead flee

Skill
Acrobatics Dex 1 = +1
Appraise Int 2 = +2
Bluff Cha 4 = +4
Climb Str* 0 = +0
Craft_1 Int 6 = +2 + 1 + 3 [class skill]
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 8 = +4 + 1 + 3 [class skill]
Disguise Cha 4 = +4
Escape Artist Dex* 1 = +1
Fly Dex 1 = +1
Heal Wis 5 = +5
Stealth Dex* 1 = +1
Intimidate Cha 4 = +4
Knowledge (nobility) Int 6 = +2 + 1 + 3 [class skill]
Knowledge (religion) Int 6 = +2 + 1 + 3 [class skill]
Perception Wis 5 = +5
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Ride Dex 1 = +1
Sense Motive Wis 9 = +5 + 1 + 3 [class skill]
Spellcraft Int 6 = +2 + 1 + 3 [class skill]
Survival Wis 5 = +5
Swim Str** 0 = +0
* = check penalty for wearing armor

Zero-level Cleric spells: 3 can be selected per day, unlimited casting

First-level Cleric spells: 3 (1 + 2) per day + 1 from a domain:

Favored class points: Hit points +0; Skill points +1


Human
Spoiler:

This human chose +2 to wisdom (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric
Spoiler:

Alignment Aura

Spontaneous casting -- trade prepared spells for curative spells

Channels positive energy (7x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities. See the rulebook for details

Healing clergy can touch the dying to restore them, and at 6th level all cure spells are enhanced by half as if empowered

All knowledge skills are class skills. clergy can touch a creature at will to learn its strengthsand waknesses, and at level 6 can remote-view.

Concentration check: d20 + cleric level + wisdom modifier vs. DC
Class HP rolled
Level 1: Cleric 8


Berengor Abysto's Equipment:

Sling bullets (group of 10) x1
Backpack
Bedroll
Blanket, winter x1
Candle
Flint and steel
Tent
Torches x5
Artisan tools
Holy symbol (wooden)
Spell component pouch

Total

História

Berengor nasceu em Urro, seu pai e mãe eram clérigos e criaram Berengor para ser servo de Irori, o Mestre dos Mestres. Sua infância foi tranquila, aprendendo aos poucos a doutrina de ser um clérigo de Irori.

Quando tinha 15 anos encontrou Lúthien, e sua vida mudou. O que antes era uma rotina monótona ganhou cores e sons exóticos na companhia da elfa, que viera de longe e contara histórias maravilhosas sobre o mundo. Aos poucos sua amizade transformou-se em cumplicidade, e não se separavam mais. Lúthien era uma barda e sua alegria e seu canto seduziram Berengor.

Os pais de Berengor e Lúthien não queria o relacionamento, e em concordancia, resolveram cumprir a tradição da Tribo do Leão, e se eles resolvessem ficar juntos deveriam sair pelo mundo, numa caravana montada com outros jovens pelo mundo, em busca de glórias e feitos extraordinários.


Última edição por Kemedo em Sab Jun 11, 2011 1:22 pm, editado 1 vez(es)
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Kemedo

Mensagens : 11
Data de inscrição : 02/06/2011

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Lúthien Tinúviel - Elfo Bardo - CB

Mensagem  Kemedo em Sab Jun 11, 2011 12:00 pm

Lúthien Tinúviel



Female Elf Bard 1
Chaotic Good
Representing Aline

Strength 14 (+2)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 20 (+5)

Size: Medium
Height: 5' 6"
Weight: 100 lb
Eyes: Green
Hair: Gold Straight
Skin: Light

Total Hit Points: 9

Speed: 30 feet

Armor Class: 20 = 10 + 4 [chain shirt] + 1 [light steel] + 5 [dexterity in armor]

Touch AC: 15
Flat-footed: 15

Initiative modifier: + 5 = + 5 [dexterity]
Fortitude save: + 1 = 0 [base] + 1 [constitution]
Reflex save: + 7 = 2 [base] + 5 [dexterity]
Will save: + 3 = 2 [base] + 1 [wisdom]
Attack (handheld): + 2 = 0 [base] + 2 [strength]
Attack (missile): + 5 = 0 [base] + 5 [dexterity]
Combat Maneuver Bonus: + 2 = 0 [base] + 2 [strength]
Combat Maneuver Defense: + 17 = 10 + 0 [base] + 2 [strength] + 5 [dexterity]

Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.

Languages: Common Elven Celestial Gnome Draconico Sylvan

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Composite Longbow (2Força) [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]

Chain shirt Mithrill [light; + 4 AC; max dex + 6 25 lb.] ; arcane spell failure 0%

Light Steel Shield Mithrill [ + 1 AC; hardness 10; hp 10; 6 lb.]

Feats:

Weapon Finesse (Só funciona a partir do 2º Nível)

Skill
Acrobatics Dex 5 = +5

Appraise Int 8 = +4 + 1 + 3 [class skill]
Bluff Cha 4 = +5

Climb Str* 2 = +2
Diplomacy Cha 9 = +5 + 1 + 3 [class skill]
Disguise Cha 5 = +5
Escape Artist Dex* 5 = +5
Fly Dex 5 = +5
Heal Wis 1 = +1
Stealth Dex* 5 = +5
Intimidate Cha 5 = +5
Knowledge (arcana) Int 9 = +4 + 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (dungeoneering) Int 9 = +4 + 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (engineering) Int 9 = +4 + 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (geography) Int 9 = +4 + 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (history) Int 9 = +4 + 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (local) Int 9 = +4 + 1 + 3 [class skill] + 1 [bardic knowledge] + 1 [bardic knowledge]
Knowledge (nature) Int 5 = +4 + 1 [bardic knowledge]
Knowledge (nobility) Int 5 = +4 + 1 [bardic knowledge]
Knowledge (planes) Int 5 = +4 + 1 [bardic knowledge]
Knowledge (religion) Int 5 = +4 + 1 [bardic knowledge]
Perception Wis 7 = +1 + 1 + 3 [class skill] + 2 [elf]
Perform_1 Cha 9 = +5 + 1 + 3 [class skill]
Ride Dex 5 = +5
Sense Motive Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 2 = +2
Use Magic Device Cha 9 = +5 + 1 + 3 [class skill]
* = check penalty for wearing armor

Zero-level Bard spells: Unlimited casting of cantrips known

First-level Bard spells: 2 (1 + 1) per day

Favored class points: Hit points +0; Skill points +1

Elf
Spoiler:

+ 2 dexterity, +2 intelligence, -2 constitution (already included)

Immune to magical sleep

+ 2 racial bonus to saves vs. enchantments

Low-light vision -- see twice as far as humans in dim light

Proficient with longswords, rapiers, longbows, composite longbows, & shortbow

+ 2 racial bonus on perception checks

+ 2 racial bonus to overcome spell restance

+ 2 racial bonus on spellcraft to identify properties of magic items
Bard
Spoiler:

Bardic Knowledge

Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.

Cantrips

Can know only limited numbers of spells

High charisma gains bonus spells daily

Countersong

Distraction

Fascination

Inspire Courage +1

Versatile Performance (Level 2) -- you'll need to hand-edit

Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general

Inspire Competence +2 (Level 3)

Inspire Competence +4 (Level 11)

Inspire Competence +5 (Level 15)

Inspire Competence +6 (Level 19)

Mass Suggestion (Level 18)

Inspire Courage +2 (Level 5)

Lore Master 1/day (Level 5)

Lore Master 2/day (Level 11)

Suggestion (Level 6)

Versatile Performance (Level 6) -- you'll need to hand-edit

Inspire Competence +3 (Level 7)

Dirge of Doom (Level Cool

Inspire Greatness (Level 9)

Versatile Performance (Level 10) -- you'll need to hand-edit

Jack of All Trades (Level 10)

Soothing Performance (Level 12)

Frightening Tune (Level 14)

Versatile Performance (Level 14) -- you'll need to hand-edit

Inspire Heroics (Level 15)

Lore Master 3/day (Level 17)

Versatile Performance (Level 18) -- you'll need to hand-edit

Deadly Performance (Level 20)

Concentration check: d20 + bard level + charisma modifier vs. DC
Class HP rolled
Level 1: Bard 8


Lúthien Tinúviel's Equipment:

Arrows (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Ink vial
Ink pen
Rope (50', silk) x10
Waterskins x4
Musical instrument
Spell component pouch

História

Lúthien Tinúviel nasceu em Lithirien, capital élfica das Florestas Sagradas. Filha de um casal de Bardos, quando ela tinha idade suficiente, resolveram viajar pelo mundo. Seguiram por muitos anos pelas florestas, mostrando as coisas da vida para Lúthien. Passaram pelas Tribos do Urso, onde inteiraram-se sobre as Guerras Bárbaras entre os Bárbaros Totêmicos. Seguiram mais para o sul em direção à Urro do Leão Branco, onde ficaram por algum tempo. Por ser o centro geográfico das nações bárbaras conseguiram juntar uma boa quantidade de histórias e informações sobre eles. Lúthien porém conheceu Berengor, e uma forte amizade formou-se. Com o tempo a calma e resignação do Clérigo balançaram o coração de Lúthien. Os pais de Lúthien resolveram então libertá-la de sua criação e seguindo o costume das Tribos do Leão, a fizeram partir, para buscar glórias e histórias. Lúthien então partiu com Berengor para explorar e conhecer o mundo.
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Data de inscrição : 02/06/2011

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